

But that’s a nitpick that doesn’t devalue the good time I had just redoing dungeons and finding new weapons with new effects. I do have some minor complaints where gameplay could be improved, like the ranged attacks needing two buttons to use instead of one leading to me using it less. You can choose to equip shields that disable blocks and parries in exchange for an automatic barrier that breaks with a bit of damage. This might be where people should tell me to “get gud”, but even then there was some help with it. Though I admit that I didn’t have the coordination to use all the special moves well enough every time.Ĭommon enemies in some rooms have dealt half of my health in a quick moment of stopping to think. But all of those elements lead to gameplay that’s easy to start with and advance, but you feel like you are really evolving, simply by timing your commands better in order to defeat harder enemies that appear. I do think that the visual cues could be brighter, as in the middle of combat they felt quite difficult to grasp when starting to learn it. There are parries you can use to stun the opponents for an attack or two, and the attacks themselves have small windows where you can do extra damage if you time it right. There’s a slow down effect if you time it just right that feels really rewarding if you get it right. I fell in love with Dreamscaper’s gameplay simply because of how responsive it felt. You have a multitude of equipment for you to upgrade over time, like ranged and melee weapons, shoes, shields, and “special moves” to use. You can get equipment as you go through the rooms be it from rooms with treasures, rooms with challenges such as not taking damage, shops for you to buy upgrades, and even rooms where you need to puzzles. If you are defeated, you return to the first floor and work your way back, but don’t worry you are not unarmed. Each dungeon is a floor, and you can clear one per night. The dream section consists of a roguelike dungeon crawling experience in a 3D style with an angled camera. Speaking of these connections, let’s focus on the gameplay itself. Overall, I am quite interested to see the added details for the dream world and real-world connection they are implementing. The premise, however, makes it quite interesting to explore the inner thoughts and demons of our protagonist. The developers have said the story of Dreamscaper will be much more refined for the main release, as the connection to the dream world is currently a bit shaky and leaves you wondering. I mean, it’s a whale for god’s sake, what am I supposed to feel? Unfortunately, I didn’t personally feel like represented any particular emotion but it might’ve gone over my head. One interesting sounding aspect advertised about this game was that the bosses are meant to represent emotions.

You get the chance to play the tutorial in a game within the game, so we get a bit of gameception for the gameplay portion.Īfter this, you are thrown into the world, where you will have a number of encounters. Ten years later, and we go back to our protagonist Cassidy as she is fixing her apartment. It was all a dream, in the end, so you get up your bed and carry on with your life. Interact with one of the tombstones, and you get dragged to the depths of hell….also called real life. Walking around, you get close to tombstones with a twisted abandoned church behind them. Is Dreamscaper as dreamy as the title entails? Let’s find outĭreamscaper throws you right in, on what seems to be a destroyed portion of a forest at night, with no life in view. Mix these elements with an ARPG and we get a game that piqued my interest very easily. However, after playing Binding Of Isaac and Rogue Legacy, to name a couple, I can see that my opinion was vastly mistaken, and they are among my favorite types of games. Roguelike games are a genre I never truly expected to connect with, simply due to enjoying games with linear progression since I was a Tiny Nick, playing Ocarina of Time with the help of my aunt because the copy was not in my native language. This review is based on an early copy, even before the Early Access release, so bear in mind that some aspects might be different from the final version. It was developed by Afterburner studios and published by Freedom! Games and Maple Whispering Limited. Welcome to Dreamscaper, a game released into Early Access today on Steam. Even in your wildest dreams or your worst nightmares, you could never be ready for what is about to be presented.
