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Tf2 soldier airshot tutorial
Tf2 soldier airshot tutorial






tf2 soldier airshot tutorial

The Direct Hit and Liberty Launcher both have faster rockets that are much harder to react to and can mess up the Pyro's timing.The Beggar's Bazooka and Air Strike can fire a volley of rockets fast enough that the Pyro can't reflect them all at once.Watch your health so that afterburn and rocket jump damage combined won't kill you before you can find healing to extinguish yourself. Avoid positioning such that you can be airblasted into a corner, where the Pyro can freely follow up with weapons like the Flare Gun or Axtinguisher. If either of you move the fight into close range, the Pyro can freely burn you with their Flame Thrower but has less time to react to your rockets.

tf2 soldier airshot tutorial

If you have a damaging secondary weapon, such as the Shotgun, you can safely fire away from medium range. In open areas, you can rocket jump to high ground and attack from above to make aiming reflected rockets even more difficult. Avoid firing rockets so predictably that the Pyro reflects them back at you instead, stagger your rate of fire so the Pyro has trouble predicting your shots, and aim at the floor or nearby surfaces to make it more difficult for them to aim a rocket that is reflected. Tactics: Try to stay outside of the Flame Thrower's short range to avoid being set on fire. Fighting a Pyro is largely about making it as hard for them to reflect your rockets as possible. However, the Pyro's compression blast can reflect your rockets. Relative merits: Your weapons outrange the Pyro's Flame Thrower, giving you a significant advantage at medium range. The Escape Plan is your best tool for retreating if you are low on health while your opponent can still rocket jump towards you.This applies not only to when you launch your opponent with a well-aimed rocket, but also when he rocket jumps. The Direct Hit and Reserve Shooter deal mini-crit damage to targets launched by explosions.The Shotgun and its variants are reliable backup weapons if you run out of loaded rockets.If you think the enemy Soldier is out of rockets, approach him or move to a stronger position while he's unable to attack you. If you run out of rockets, switch to a different weapon or take cover and reload. If your opponent is predictable with his rocket jumps, you can fire a rocket where he will land, use precise aim to land an airshot, or chase after him with your own rocket jump and attack from above. If possible, take high ground using a rocket jump to make dealing and avoiding splash damage easier. Tactics: Both of you are relatively slow on the ground aim for direct hits to maximize each rocket's damage and move unpredictably to make it difficult for your opponent to do the same. Tracking the number of rockets you each have loaded can help you decide whether to approach or take cover. Observe which weapons your opponent has chosen and adapt your strategy accordingly - for example, if your opponent is not using the Gunboats, try to pressure them into rocket jumping. Mirror match-up: In a duel against an equally skilled Soldier, positioning and weapon management are key. The Shotgun and its variants are hitscan weapons with instantly-traveling bullets that are harder for the Scout to avoid.Its reduced damage is less of a concern when dealing with the Scout's low health pool. The Liberty Launcher's rockets are faster than default and retain the default splash radius, which makes hitting a dodgy Scout easier.At medium range, landing a direct hit on the Scout, especially if they have good reflexes, continues to be difficult. Its fast, stronger rockets can kill a Scout in a single hit, but only at close range. The Direct Hit changes the dynamic of this match-up.If you have enough health, it is usually better to rocket jump somewhere out of his reach, such as to high ground or through a window, than it is to use a grounded escape route. If possible, force the Scout to fight you in tight spaces where he can't maneuver, or rocket jump to high ground that is beyond the reach of his double jump.īecause of the Scout's extreme speed, it is difficult for you to retreat. If he double jumps to dodge one of your shots, the arc of his jump should be predictable enough to aim a rocket where he will land. Aim at the ground or nearby walls to inflict splash damage, as the Scout's high movement speed makes it difficult to hit him directly. Tactics: Anticipate the Scout's movements when aiming your rockets. You have an advantage if you can utilize your rockets' splash damage, especially when you have the high ground, but the Scout will typically try to initiate the fight with that in mind. Relative merits: Both you and the Scout are strong close-quarters combatants.








Tf2 soldier airshot tutorial